Commander: Conquest of the Americas: Review

Port Royale’s motives are increasingly auging every year. Games are regularly released where we need to swim from one green island to another on tiny boats, transport sugar reed, gold, skins and other goods that differ only in the price. And it seems to be normal, all genres almost monthly make themselves felt, but they often progress or at least change, but on such economic strategies the time acts dulling. And therefore I established without much enthusiasm «Conquest of America». What if the next lifeless tragomotin?

There are enough premises. We start, we begin to choose a campaign – everything is familiar to pain. Again, we have the sixteenth century, again the British, the French, the Dutch, the Spaniards and other conquerors of the New World … Yes, and the light itself is also with us.

Actually, only he is. The rest of the world is somewhere behind the map, where our “gaze of God” cannot fly. Therefore, we need to start everything from scratch everything. To establish the first colony, communicate with newly made neighbors and fulfill the crown orders.

Described not very «tasty», right? Well, no «sweets» at least at the beginning of the game. Here is our boat, swaying on invisible waves, floats along the coast and notes the places where you can settle down. Choose? A town appears, near which there are useful resources: whales, tobacco, animals, gold. Local residents become miners/lumberjacks/collectors and carry all the good to the warehouse that they managed to get out of the fertile land.

In this matter, we do not interfere at all. Colonists with everything miraculously cope on their own, but we only lay trading routes. In the port of Jennings, we order to load the meat of whales, in London – to sell it, take the settlers to the vacant place, then sail back to Jennings, plant all the conquerors of the New World and again throw dead whales into the holds.

At first, in principle, nothing more is required of us. https://lxmotors.ee/pags/the-top-10-curacao-casino-sites-in-2023.html We read books, observe the life of the area in the window or prepare dinners-dinctions. And only sometimes we approach the computer and look at what Tasks We were given advisers.

This is generally a special part «The owners of the seas». The developers, apparently, perfectly understood that their project is not particularly and cheerful. The player can get bored if God forbid him to leave alone. Therefore, you have to constantly drip on his brains. Like, contributes to an increase in interest.

But before talking about the tasks, we will analyze the mechanics of trade a little. Near each settlement, as mentioned above, there are several resources. Suppose one of them is sugarcane. When we are just starting, we carry a raw product to the capital. There is a lot of reeds, the hold is never empty.

But raw goods are cheap. And only its large number provides at least some profit. But I don’t want to beggar, so we are building an excellent factory that reeds into sugar. Of the ten bushes we get five white powder containers, and we are already carrying it to the capital. There is more money, the sales volume also increase, so we begin to process sugar into rum. In short, we go to success.

Such a “modernization” of goods, which is still familiar according to Sid Meier’s Civilization, is happening with absolutely everything. Even with gold. If we have any resource, we try to quickly turn it into a final product. Nothing difficult: we only need to accumulate money, then press one key – and the necessary building will soon appear.

In addition to producing buildings, there are also those that affect the “mood” of settlers. These are hospitals, courts, church and all kinds of other things. They are also very useful. Maybe…

For it does not know what creates

Let’s get back to the tasks. The fact that just a dead whale in London is less appreciated than salted in a jar and cut into appetizing pieces, everyone understands. And therefore, after about fifteen minutes, anyone will do everything so that instead of a simple whale, he has a building, which is such a “marinade” and releases.

Very, very quickly we reach the top of the production chain, then we colonize another corner of the card, we do the same there, then we create another settlement. In short, we become multimillionaires.

And no one notices that there are also those very hospitals, courts, churches. Why spend 50,000 gold on “happiness for residents” if they smile endlessly like idiots?

This is what the assignment is needed. We try to improve production, invest all the money, make people simply starve, but from somewhere the adviser emerges and yells: “It is necessary to put the theater in every city, then everyone will be satisfied!»Will, if only in these theaters make edible actors ..

Well, indeed, in the name of the crown, what theaters, when we have one hundred and fifty inhabitants, and all of them catch whales around the clock or non -stop sugar and water turn into a rum?

And hundreds of such instructions. The military adviser requires warships and barracks when other powers with a boat with a musketeer on board are considered a frigate. But they tell us that there are almost submarines all around. However, we will talk about battles a little later.

We are often forced to build hospitals, they say, because the townspeople can become infected with the local plague. Churches are needed, because without the Lord the whale is not caught, the reed does not grow. But everything is elementary. If the same church is necessary, we yourself We will build. For all the time no one ordered me to melt gold into ingots. But this in a year in a year will increase income by 250%!

The game has ruders of the role system. For all useful actions such as battles and trading, the captains of the ships gain experience, which can then be exchanged for new skills: make the entire fleet faster or increase the holds, increase the accuracy of shooting or improve maneuverability. The idea as a whole is not bad, only very scarcely worked out.

There are simply phenomenally idiotic tasks. Something in the spirit of «Bring 200 units of goods from the New World». Gentlemen, what do you think, than these ships are doing twelve months a year? They carry excursions to Europe, show the Indians where the white -faced people are rushing?

And this is all in an economic strategy! The project is about «think». It is not suitable for anything else. I assure you, the girls will not get to know the bar if you proudly declare: “Yes «The owners of the seas» Seventeen hours cut!»And if you don’t have to think here, then why play? After all, there is a relatively old, but very complex Port Royale or Anno 1404 – high -quality, beautiful and pleasant.

Did the developers really want to captivate us with the opportunity to participate in sea battles, as if in Empire: Total War?

Tactical genius on vacation

Yes, if we still untie the war (and this is not so difficult – diplomacy here is extremely scarce), then the battles will be held on a tactical map. Which has already been not only in Total War, but also in the recent crippled life of the «East India Company». IN «The owners of the seas» These battles are no better than there: boring, not particularly realistic, but also without arcade fascination. We need them? It is hardly. There are «Corses», there is Sid Meier’s Pirates!. Something intermediate is rarely interesting.

If you take wars on a global map, then they are not more attractive. You just need to transfer all the money to the construction of monstrously powerful ships at one point – and all. We won. It remains only to catch up with everyone who scores. And everyone is fleeing ..

It is possible to continue to trample the mechanics, tell how we improve old buildings over the years and make them more products;How many colonies appear under the leadership;how to develop heroes … but is it worth spending precious kilobytes on this? Alas, no. «The owners of the seas: the conquest of America» – Economic strategy for the smallest. You just need to learn how to lay trade routes – and America is already at your feet. But this is not so skillful, but just a new light is completely illegible.

Pros: understandable production system;It is convenient to lay trading routes;There is an opportunity to entertain yourself with tactical battles.
Cons: Playing is too simple;few goods;low diversity;boring diplomacy;wretched tactical battles.

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